Campaign mode

A faster Diablo II. Pick Campaign on the title screen, make a character, and play through five acts, then Nightmare and Hell. There are no waves and no respawns: packs stand along the road, each act has a town, and the act's boss waits at the end. The numbers on this page are the game's own.

The Characters screen
CharactersOne row per character, with where you left it.
Lut Gholein from above
Lut GholeinEach act's town is a walled stronghold with D2's people.

Characters

Towns and townsfolk

Each act's town is the act's one safe place. D2's people stand in it and do their D2 jobs. Walk up and press E (pad A) to talk.

JobWhoDoes
HealerAkara, Fara, Ormus, Jamella, MalahFills life and mana for nothing
TraderAkara, Gheed, Drognan, Lysander, Elzix, Ormus, Asheara, Alkor, Jamella, Malah, AnyaSells D2's stock at D2's prices, rolled again on each visit; buys your items and sells them back
SmithCharsi, Fara, Hratli, Halbu, LarzukAdds a socket: 500 gold plus a quarter of the item's price
GamblerGheed, Elzix, Alkor, Jamella, AnyaD2's gamble list: unseen items for gold, cheaper at low levels
ResetAkaraGives back all stat and skill points: 300 gold per character level

The stash stands in town too: F beside it opens the inventory and stash; B opens them anywhere. Alkor also sells Thawing and Antidote potions.

Akara's menu
AkaraHeal, buy potions, or reset stats and skills.
Gambling at Gheed
GheedGambling, beside the inventory and paperdoll.

Waypoints and act bosses

Lairs

Inside Tal Rasha's Tomb
Tal Rasha's TombA D2 maze; Ancient Kaa guards its door.
Duriel's Lair, with Duriel at the edge of the light
Duriel's LairBelow Tal Rasha's Chamber; Duriel at the edge of your light.

Normal, Nightmare, Hell

Death, softcore and hardcore

Items

Inventory, stash and belt

The inventory's Charms tab: a big charm grid beside the bag, and a charm tooltip
Charms tabA big grid of its own beside the bag; a charm above your level shows its requirement in red.

Stats, skills and casting

A Paladin's stats and skill tree
Skill treeStat points on the left, the class's three tabs on the right.

Quests

Seven of D2's quests, each once per difficulty. The giver in town pays the reward. A lasting bonus stays with the character; you pick one of three, and the giver changes it later for 100 gold per character level.

ActQuestGiverGoalReward
IDen of EvilAkaraClear the cave+1 skill point
ISisters' Burial GroundsKashyaSlay Blood RavenLasting: +30 life, +50 defense or +20% damage
IIRadament's LairAtmaSlay Radament+1 skill point
IIILam Esen's TomeAlkorSlay Sarina the BattlemaidLasting: +5 all attributes, +50 mana or +10% faster cast rate
IVThe Fallen AngelTyraelSlay Izual+2 skill points
VSiege on HarrogathLarzukSlay Shenk the OverseerLarzuk's Chisel (adds a socket)
VRite of PassageQual-KehkSlay the AncientsLasting: +10% all resistances, +10 all attributes or +60 life

Act bosses pay no skill points; the quests do, the D2 way.

Caves and dungeons

Rune farms

Crafting orbs

Orbs sit in wells under the inventory grid. Click an orb, then the item. The Guide's Orbs tab says the same in the game.

OrbDoes
Orb of EnchantingWhite item to magic
Orb of ReforgingRerolls a magic item's affixes
Imbue OrbWhite item to rare
Orb of TurmoilRerolls a rare item's affixes
Horadric OrbAdds an affix
Orb of FateRerolls the numbers, keeping the affixes
Larzuk's ChiselAdds a socket
Orb of UnmakingMagic or rare item back to white
Hellforge EmberAdds or replaces one red mod
Orb of AscensionMagic to rare, keeping its affixes and adding one. Works on charms too
Abyssal ShardAdds a second, different red mod to an item with one. One time in three the item shatters. If it lives, it is Corrupted: no orb takes it again

Red mods

A Hellforge Ember adds one red mod to a weapon, armor, jewelry or a charm, or a new one in place of the one it has. Each kind of item has its own red mods, below. Their numbers grow with the item level: a low item rolls near the bottom of the range, and from item level 85 a roll lands in the top half. Mods marked (rare) come up less often. An Abyssal Shard adds a second one of another kind. Red mods show in red under the item's other stats; a Corrupted item ends in a red Corrupted line. The Abyssal Shard drops from kills and chests like the other orbs, in every act and difficulty, about half as often as the Ember.

A charm's red mods are its own: +1 to all skills, 5-10% faster cast rate, 5-10% faster run/walk, 8-15% magic find, +15-30 life or 15-30% extra gold. A corrupted charm still works in the Charms tab; rare charms can be corrupted too.

Red modRangeGoes on
+1 projectile+1; +2 one time in 8Bows, crossbows, throwing weapons, staves, wands and orbs
Chance to cast a skill on a critical strike20-40%Weapons
Chance to cast a skill on striking5-15%Weapons
Deadly Strike5-15%, +1% per 10 item levels, 30% at mostWeapons
+ to all skills+1Staves, wands, orbs and sceptres
+ to all skills+1Helms, body armor, shields, gloves, boots and belts (rare)
+ to all skills+1Amulets and rings
Increased attack speed10-30%Weapons
Increased attack speed10-20%Gloves
Chance of crushing blow5-15%Weapons
Chance of open wounds10-25%Weapons
Enhanced damage20-60%Weapons
Life stolen per hit3-8%Weapons
Faster cast rate10-20%Weapons
Faster cast rate5-15%Helms, body armor, shields, gloves, belts, amulets and rings
Less enemy fire, cold, lightning or poison resistance-5-15% (one element each)Weapons
Chance to cast a skill when struck8-20%Armor, helms, shields, gloves, boots, belts, amulets and rings
Chance to cast a skill when you kill an enemy10-25%Armor, helms, shields, gloves, boots, belts, amulets and rings
+ to all resistances+5-15Armor, helms, shields, gloves, boots, belts, amulets and rings
+ to maximum fire, cold, lightning or poison resistance+1-3% (one element each)Helms, body armor, shields, gloves, boots and belts (rare)
Faster run/walk5-15%Body armor, boots and belts
Increased maximum life3-8%Helms, body armor, shields and belts
+ to life+20-40Amulets and rings
Damage reduced3-8%Helms, body armor, shields and belts
Better chance of getting magic items10-25%Armor, helms, shields, gloves, boots, belts, amulets and rings

The skill cast is one of 28 that go off at once: Fire Bolt, Charged Bolt, Ice Bolt, Frost Nova, Static Field, Ice Blast, Fire Ball, Nova, Glacial Spike, Blizzard, Meteor, Frozen Orb, Lightning, Chain Lightning, Teeth, Bone Spear, Bone Spirit, Poison Nova, Amplify Damage, Lower Resist, Holy Bolt, Fist of the Heavens, Twister, Tornado, Firestorm, Volcano, Molten Boulder and Flame Wave. Its level is the item level / 5, +1 to 3, from 1 to 20.

Item filter

The filter picks which items on the ground show their names, and marks the good ones with a border, a sound, a beam of light and a dot on the map. It only changes what you see and hear, never what drops.

The rules are blocks that start with Show or Hide, with conditions and looks on the indented lines below. The first block that matches an item decides. Conditions include quality, item type, base, tier, rune, gem, item and character level, sockets, difficulty, ethereal, runeword and part of the name; looks include text, border and background colour, size, sound, beam and map mark.

Filtered item names and beams after a fight
Default filterRunes and uniques marked, with beams and map dots.

Town portal

The Secret Cow Level

The red cow portal in town with a Hell Bovine beside it
Cow portalThe red portal near the Rogue Encampment's waypoint, and its Hell Bovine.

Rifts

ModMod
Monsters have more lifeMonsters deal more damage
Monsters move fasterMonsters attack faster
Monsters take less elemental damageMonsters take less physical damage
Monsters regain lifeMore monsters
More champions and uniquesChampions and uniques have more life
The Rift Guardian has more lifeMinus to all your resistances
You deal less damageYou move slower
Your skills recharge slower

Atlas

The Atlas: a tree of nodes around a centre, the taken ones gold, with the totals beside it
The AtlasTaken nodes in gold, what they add up to on the right.
NodeEffectCluster
Stonefinder+10% Rift Stone drop chanceStones
Stonefinder+10% Rift Stone drop chanceStones
Prospector (notable)+20% Rift Stone drop chance
5% chance a dropped Rift Stone is a tier higher
Stones
Whetted Stones5% chance a dropped Rift Stone is a tier higherStones
Whetted Stones5% chance a dropped Rift Stone is a tier higherStones
Lapidary (notable)20% chance the altar's upgrade makes two stonesStones
Steady Hands10% chance the altar's upgrade makes two stonesStones
Stonecutter (notable)10% chance a dropped Rift Stone is a tier higher
+10% Rift Stone drop chance
Stones
Ascent (keystone)Dropped Rift Stones are a tier higher
-40% Rift Stone drop chance
Stones
Rune Whispers+0.2% chance a rift kill drops a runeRunes
Rune Whispers+0.2% chance a rift kill drops a runeRunes
Runesmith's Eye (notable)+0.4% chance a rift kill drops a runeRunes
Etched Kills+0.2% chance a rift kill drops a runeRunes
Guardian's Runes (notable)The Rift Guardian drops a rune moreRunes
Etched Kills+0.2% chance a rift kill drops a runeRunes
Deep Runes (notable)The Rift Guardian drops a rune more
+0.2% chance a rift kill drops a rune
Runes
Runecaller (keystone)+1.0% chance a rift kill drops a rune
-30% Rift Stone drop chance
Runes
Orb Gleam+10% orb drop chance in riftsOrbs
Orb Gleam+10% orb drop chance in riftsOrbs
Orbweaver (notable)+25% orb drop chance in riftsOrbs
Orb Gleam+10% orb drop chance in riftsOrbs
Orb Gleam+10% orb drop chance in riftsOrbs
Horadric Cache (notable)+30% orb drop chance in riftsOrbs
Glint+10% gold in riftsWealth
Glint+10% gold in riftsWealth
Midas Touch (notable)+25% gold in riftsWealth
Keen Eye+8% magic find in riftsWealth
Keen Eye+8% magic find in riftsWealth
Treasure Hunter (notable)+20% magic find in riftsWealth
Plenty+5% item quantity in riftsWealth
Plenty+5% item quantity in riftsWealth
Bountiful (notable)+12% item quantity in riftsWealth
Hoarder (keystone)+50% item quantity in rifts
No orbs drop in rifts
Wealth
QuickeningThe rift bar needs 4% less to fillThe Guardian
QuickeningThe rift bar needs 4% less to fillThe Guardian
Hastened Summons (notable)The rift bar needs 10% less to fillThe Guardian
SpoilsThe Rift Guardian drops an item pile moreThe Guardian
Guardian's Spoils (notable)The Rift Guardian drops 2 item piles moreThe Guardian
Stone TitheThe Rift Guardian drops a Rift Stone moreThe Guardian
Stone Hoard (notable)The Rift Guardian drops 2 Rift Stones moreThe Guardian
Rich PileThe Rift Guardian drops 10% moreThe Guardian
Rich PileThe Rift Guardian drops 10% moreThe Guardian
Guardian's Hoard (keystone)The Rift Guardian drops twice as much
The rift bar needs 50% more to fill
The Guardian
Attuned+5% to the rewards of a stone's modsMods
Attuned+5% to the rewards of a stone's modsMods
Resonance (notable)+15% to the rewards of a stone's modsMods
Empowered SealsStone mods are 8% stronger, and pay 8% moreMods
Overcharged (notable)Stone mods are 20% stronger, and pay 20% moreMods
Attuned+5% to the rewards of a stone's modsMods
Second Wind (notable)Rifts open with one more entryMods
Deep Seals+8% to the rewards of a stone's modsMods
Brittle Seal (keystone)Rifts open with one fewer entry
+50% to the rewards of a stone's mods
Mods
Wayfinder+5% Rift Stone drop chanceRegions
Wayfinder+5% Rift Stone drop chanceRegions
Moors' Pull+10% Rift Stone drop chance in Moors rifts; more dropped stones are Moors stonesRegions
Moors Ley Line (notable)+25% Rift Stone drop chance in Moors rifts; more dropped stones are Moors stonesRegions
Desert's Pull+10% Rift Stone drop chance in Desert rifts; more dropped stones are Desert stonesRegions
Desert Ley Line (notable)+25% Rift Stone drop chance in Desert rifts; more dropped stones are Desert stonesRegions
Jungle's Pull+10% Rift Stone drop chance in Jungle rifts; more dropped stones are Jungle stonesRegions
Jungle Ley Line (notable)+25% Rift Stone drop chance in Jungle rifts; more dropped stones are Jungle stonesRegions
Hell's Pull+10% Rift Stone drop chance in Hell rifts; more dropped stones are Hell stonesRegions
Hell Ley Line (notable)+25% Rift Stone drop chance in Hell rifts; more dropped stones are Hell stonesRegions
Snow's Pull+10% Rift Stone drop chance in Snow rifts; more dropped stones are Snow stonesRegions
Snow Ley Line (notable)+25% Rift Stone drop chance in Snow rifts; more dropped stones are Snow stonesRegions